Game-Based Learning in Library Instruction

Game-Based Learning in Library Instruction

Instructor: Scott Rice
Dates: September 7 to October 2, 2015
Credits: 1.5 CEUs
Price: $175

Gamification is a hot new buzzword in academic circles, but what does it
mean, and what does it mean for librarians? This four week course will
explore readings and research on the effectiveness of gaming, discuss
ways in which librarians can use gaming in their own instruction, and
survey gaming products and case studies of the use of games in
instruction. The course aims to provide practical as well as theoretical
knowledge and participants will leave the course with numerous resources
to use to implement their own gaming strategies.

Scott Rice is the E-Learning and Digital Initiatives Librarian at
Appalachian State University in Boone, North Carolina, where he works on
producing, promoting, and assessing e-learning, as well as emerging
technologies and other digital projects. His research interests include
e-learning, mobile applications, and educational gaming. He is the
co-editor of the book Gaming in Academic Libraries: Collections,
Marketing and Information Literacy.

This is an online class that is taught asynchronously, meaning that
participants do the work on their own time as their schedules allow. The
class does not meet together at any particular times, although the
instructor may set up optional sychronous chat sessions. Instruction
includes readings and assignments in one-week segments. Class
participation is in an online forum environment.

You can register in this course through the first week of instruction.
The “Register” button on the website goes to our credit card payment
gateway, which may be used with personal or institutional credit cards.
(Be sure to use the appropriate billing address). If your institution
wants to pay using a purchase order, please contact us by email to make
arrangements: inquiries@libraryjuiceacademy.com .

Library Juice Academy
P.O. Box 188784
Sacramento, CA 95818
Tel. 218-260-6115
Fax 916-415-5446

inquiries@libraryjuiceacademy.com
http://libraryjuiceacademy.com/

Call for Proposals: Instructional Technology Council eLearning 201

The College of Southern Nevada will serve as the host institution for the Instructional Technology Council eLearning 2015 Annual Conference.  Participants at the eLearning 2015 Conference will include higher education administrators, instructional designers, and faculty in the field of distance education who will come to Las Vegas from across the country and around the world to exchange techniques for teaching students at a distance, showcase effective distance education delivery methods, and preview various Web- and video-based technology tools for distance education.  Please consider submitting a proposal to present at the  Community College conference. We would love to see a large number of library-related proposals!

Submit a Proposal to Present at eLearning 2015
Submission Deadline: October 3, 2014
http://www.itcnetwork.org/elearning-conference/call-for-presentations.html

We want to learn about the new and innovative educational strategies and technologies you tried that work, and about the successful and tried-and-true techniques you or your staff use to teach at a distance. Have you experienced strategies that did not work out as well as you had hoped? We want to hear about those too!

eLearning 2015 will offer you and your staff pre-conference workshops, keynote speakers, vendors exhibiting the latest eLearning technologies and services, and nearly 60 one-hour concurrent sessions. The meeting space at Planet Hollywood is in a separate area—you would never know it is adjacent to a newly-expanded casino!

Suggested presentation topics include:

— Accessibility and universal design
— Blended and hybrid courses
— BYOD – bring your own device
— Certificate and degree programs
— Competency-based learning
— Continuing education
— Copyright and intellectual property
— Course and learning management systems
— eTextbooks and open education resources
— Gaming
— Learning analytics
— Management and leadership
— MOOCs
— Online student support
— academic advising
— library services
— mentoring
— tutoring
— Open education resources
—  Student engagement
— Social Media Tools
— blogs
— Google apps
— Google+
— Facebook
— Twitter

Engaging Teens with Digital Media: Creating Stories and Games

Engaging Teens with Digital Media: Creating Stories and Games
Facilitated by Kelly Czarnecki

4-week eCourse
Beginning Monday, October 7, 2013

Register

As educators tout their value in teaching 21st-century skills, library programs in game design and interactive media prove to be immensely popular with teens. Library gamer Czarnecki will be your guide in this eCourse loaded with activities and video examples. You’ll learn the basic skills to get teens started in designing, producing, and telling their stories.

Kelly Czarnecki is a Teen Services Librarian at ImaginOn with the Charlotte Mecklenburg Public Library in North Carolina and an experienced collaborator with community groups in teen programming.

Time is running out to register for 2008 Gaming Symposium

GREAT OPPORTUNITY
REGISTER TODAY!

ALA TechSource, in collaboration with ACRL, ALCTS, ALSC, and LITA, invites you to join us for the Gaming, Learning, and Libraries Symposium, the year’s most exciting event devoted to gaming and literacy, research, accessibility, and more.

FREE! All attendees will receive a copy of the April 2008 Library Technology ReportsGaming and Libraries: Broadening the Intersections” by Jenny Levine! Plus chances to win great prizes!

Click here to learn more and to register.
Hurry—time is running out!

Three Fee-Free Library Webinars from MaintainIT: Laptops, Training and Gaming

Join us for these free webinars. Attend these sessions from your library, no travel needed!

The MaintainIT Project, (www.maintainitproject.org), interviews hundreds of librarians about how they maintain, support, and sustain their public computers. They publish all of these experiences, successes, and challenges in guides called Cookbooks, so librarians can learn from the experiences of others who’ve done it before them. The best part? Everything the MaintainIT Project does is FREE (thanks to a Bill & Melinda Gates Foundation grant), and everything is on www.maintainitproject.org. They also produce free webinars every month!

Sept. 30th Cookbook Book Club:  How Much Help Should You Provide Patrons With Laptops?
When:  09/30/2008 9:00am – 10:00am Pacific
Where:  Register on MaintainIT’s webinar space. Download and read the Cookbook chapter (pdf) here.

This month Brenda Hough will lead a lively discussion where you can share ideas, feedback, and ask questions about providing help and support to patrons using laptops. Find out how other libraries have handled troubleshooting, security, parking lot surfers, space issues and more!

Oct. 8th Train-the-Trainer:  The Power of Stories in Technology Training
When:  10/08/2008 11:00am – 12:00pm Pacific
Where:  Register on MaintainIT’s webinar space, and come prepared to share your training tips, too.

Library trainers from around the country are finding this popular webinar series a great opportunity to discuss training tips, techniques and resources. This month we will focus on how storytelling can enhance your participants’ learning and retention.

Oct. 16th 30 Minute Webinar:  Get Your Game On: Quick tips to start a gaming program.
When:  10/16/08, 11:00am – 11:30am Pacific
Where: Register on WebJunction’s webinar space

Join Lori Reed, Employee Learning Coordinator at the Public Library of Charlotte and Mecklenburg, as she interviews Beth Gallaway, a library trainer/consultant specializing in gaming, technology, and youth services. This will be a fast-paced and interactive session introducing the idea of gaming programs in libraries.

Please share this invitation! [nmrt-l]

via Beyond the Job

GLLS2008 Preliminary Program Available

Just a quick note that the preliminary program for the 2008 ALA TechSource Gaming, Learning, and Libraries Symposium is now available online. I’m excited about the program, because I think we’ve got some great tracks and sessions that will be valuable for anyone trying to implement gaming in their library or looking for ways to expand or enhance an existing program. Like last year, we’re going to push the boundaries of the connotations for “gaming” in libraries, in addition to answering your practical, “in the trenches” questions (legal issues, accessibility, cataloging, etc.).

Our keynote speakers continue last year’s tradition of addressing games & learning while also helping to make sense of today’s hot topics.

Fan favorites Chris Harris, Scott Nicholson, and Eli Neiburger will be back, too. Scott will give us a census update on the number of libraries offering gaming, while Eli will explain how to foster Civic Engagement through Gaming and give us a Pokemon Primer so that we can at least talk the talk with the players in our communities.

Brian Mayer will be joining us this year and with Chris and Scott, he’ll help us understand how modern boardgames are different than the ones we grew up with. Chris and Brian will also discuss their alignment of the AASL Standards for the 21st Century Learner with boardgames and how librarians can use them to meet student learning needs. Plus, Paul Waelchli will present ideas for incorporating videogame strategies into reference and instruction services to interact with students in a more engaging way.

And that’s just the start – three days of sessions, open gaming (both boardgames and videogames), dine-arounds with experts, and all of the fun and learning you can handle. Attendance is limited to 350 people, so register now. I hope to see you there!

via The Shifted Librarian

Attend ALA TechSource’s 2008 Gaming Symposium

ALA TechSource, in collaboration with ACRL, ALCTS, ALSC, and LITA, invites you to join us for the Gaming, Learning, and Libraries Symposium, the year’s most exciting event devoted to gaming and literacy, research, accessibility, and more.

Click here to learn more and to register. Hurry— registration will be limited to the first 350 people!

For more on gaming in libraries, check out the April 2008 Library Technology ReportsGaming and Libraries: Broadening the Intersections” by Jenny Levine.