Instructor: Scott Rice
Dates: September 7 to October 2, 2015
Credits: 1.5 CEUs
Gamification is a hot new buzzword in academic circles, but what does it
mean, and what does it mean for librarians? This four week course will
explore readings and research on the effectiveness of gaming, discuss
ways in which librarians can use gaming in their own instruction, and
survey gaming products and case studies of the use of games in
instruction. The course aims to provide practical as well as theoretical
knowledge and participants will leave the course with numerous resources
to use to implement their own gaming strategies.
Scott Rice is the E-Learning and Digital Initiatives Librarian at
Appalachian State University in Boone, North Carolina, where he works on
producing, promoting, and assessing e-learning, as well as emerging
technologies and other digital projects. His research interests include
e-learning, mobile applications, and educational gaming. He is the
co-editor of the book Gaming in Academic Libraries: Collections,
Marketing and Information Literacy.
This is an online class that is taught asynchronously, meaning that
participants do the work on their own time as their schedules allow. The
class does not meet together at any particular times, although the
instructor may set up optional sychronous chat sessions. Instruction
includes readings and assignments in one-week segments. Class
participation is in an online forum environment.
You can register in this course through the first week of instruction.
The “Register” button on the website goes to our credit card payment
gateway, which may be used with personal or institutional credit cards.
(Be sure to use the appropriate billing address). If your institution
wants to pay using a purchase order, please contact us by email to make
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Library Juice Academy
P.O. Box 188784
Sacramento, CA 95818